OUR SERVICES

Passionate Developers Produce Passionate Players.

We stand by a firm belief that video games resonate most with players when created by smaller, talented teams with sensible budgets.

Which is why our team is built from some of the most passionate and collaborative creatives within the industry – we live and breathe our games, and that shines through in our work.

These beliefs echo into our relationships with development partners – if you want to breathe life into a hand-crafted, tailored experience for your players (and work with a wonderful team of creatives who want the best for your project)…

We could be the team you’re looking for!

We can offer a wide range of support for your projects, from consultation all the way up to our “beginning to end” full development service – we can develop your project, from concept to post-release.

We like to think we’re pretty good at what we do, and we’re especially great at these:

Engineering

2D & 3D Art

World Building

Gameplay & Level Design

Narrative Design & Writing

Consultation

ABOUT US

Retro Sensibilities For A Modern Audience.

That’s what Observer Interactive is.

In order to move forward, we look back to what inspired us to create. whether that comes from the games we grew up with, the films that captured our hearts or real life-changing moments.

OUR VALUES

Empowering Play

Collaborative Culture

Creative Freedom

Empowering Play

Empowering play is at the heart of Observer Interactive.  We are dedicated to creating forward-thinking play experiences that resonate with our modern audience. Ensuring that our games are engaging, innovative, and inclusive is incredibly important to us. We believe that by pushing the boundaries of traditional gameplay, we can inspire and captivate players in new and exciting ways.

Empowering Play

Empowering play is at the heart of Observer Interactive.  We are dedicated to creating forward-thinking play experiences that resonate with our modern audience. Ensuring that our games are engaging, innovative, and inclusive is incredibly important to us. We believe that by pushing the boundaries of traditional gameplay, we can inspire and captivate players in new and exciting ways.

Collaborative Culture

At Observer Interactive, we respect our team of developers and prioritize their well-being. We maintain healthy expectations for workloads and have a strong organizational structure to support effective management of deadlines. By fostering a balanced work environment, we ensure that our developers can consistently produce their best work without sacrificing their personal lives.

Collaborative Culture

At Observer Interactive, we respect our team of developers and prioritize their well-being. We maintain healthy expectations for workloads and have a strong organizational structure to support effective management of deadlines. By fostering a balanced work environment, we ensure that our developers can consistently produce their best work without sacrificing their personal lives.

Creative Freedom

We embrace the weird and wonderful at Observer Interactive. We nurture all ideas, no matter how unconventional or obscure they may be, because we know that sometimes the best games come from the most unexpected concepts. Our commitment to fostering creativity ensures that our studio is a breeding ground for unique and innovative games that stand out in the industry.

Creative Freedom

We embrace the weird and wonderful at Observer Interactive. We nurture all ideas, no matter how unconventional or obscure they may be, because we know that sometimes the best games come from the most unexpected concepts. Our commitment to fostering creativity ensures that our studio is a breeding ground for unique and innovative games that stand out in the industry.

OUR TEAM

Kenan Wilsher

Founder / Creative Director

Matty McGrory

Design Director

Harry Knott

Studio Producer

Joe Kennett

Environment Artist

Jay Xavier Peet

Technical Director

Matt Houghton

Level / Narrative Director

Ash Pemberton

Gameplay Engineer

Ben Sandwick

Lead Engineer

Rory Thorpe

Gameplay Engineer

Marcos Somoza

Gameplay Engineer

Kay Johnston

Technical Designer

Colette Senior

Technical Designer

Keiron Garner

Technical Designer

Daniel Gething

Technical Designer

Taylor Morton

Character Artist

Ted Lonsdale

Animator

Bailey Imerson

Concept Artist

Michael Gladwell

3D Artist